This is the seventh in a series of unofficial FAQs released with each new data pack. Below are rulings from ANCUR staff regarding some of the cards in 23 Seconds, as approved by lead designer Damon Stone.
1. Can the Corp purge virus counters if there are no virus counters hosted on any cards and the only purge-to-trash card in play is a Political Graffiti hosted on an agenda in a score area?
2. What does the new “Cannot” section of the FAQ mean? Are there any game play examples to demonstrate it?
“Cannot” always takes precedence over “may” or “must” abilities. If the subroutine on Excalibur resolves during a run initiated by Jak Sinclair, then Always Be Running will not be able to require the Runner to spend their first click to make a run. The Runner could play Deuces Wild after hitting Excalibur, and could choose the effect that exposes a piece of ice, but could not make a run: the rest of the effect fails to resolve.
3. Is there a difference between “make a run” and “having made a run”? Does the new “Initiate vs Make a Run” section change how effects like SEA Source, Power Shutdown, etc. work?
“Having made a run” counts any run initiated by any means, so there is no change in the functionality of cards like SEA Source or Power Shutdown. The new FAQ section about “make a run” versus “initiate a run” only applies in the context of effects instructing the Runner to run. The only card that currently distinguishes between making and initiating a run is Always Be Running.
Conditional abilities that trigger when the Runner’s turn ends do so at Runner 2.4, and abilities that trigger when the Corp’s turn begins do so at Corp 1.2. Pālanā Foods will gain a credit for both Safety First and for Drug Dealer, assuming each was the first time the Runner drew a card.
During resolution of the search effect from Mumbad City Hall, shuffling R&D must come before doing anything with the card the Corp searched for. Thus, R&D is shuffled before installing Mumba Temple and triggering Near-Earth Hub.
During resolution of the search effect from Mumbad City Hall, shuffling R&D must come before doing anything with the card the Corp searched for. Thus, Heritage Committee is played only after R&D is shuffled.
This ruling is an update to the original ruling provided in The Liberated Mind UFAQ due to the new timing structures for gaining and losing clicks introduced in FAQ 3.1.
9. The Runner uses a power counter from Temple of the Liberated Mind in turn step 1.2 (before "Turn begins") or step 2.3 (before "End of turn"). Can the gained click be spent on actions at either of these times?
The Runner cannot spend clicks on taking actions until "Take actions" during step 1.5 of their turn. Before that step of the turn, clicks can still be lost or spent through card effects, such as Wyldside or Bioroid ice during a run initiated by a card effect. A click gained during step 2.3 after the action phase does not return the runner to the action phase, and it will not be available to spend until the Runner’s next action phase because clicks can only be gained or spent during a player’s own turn. However, it can still be lost by card effects (for example, if the Corp plays An Offer You Can't Refuse and resolves the first subroutine on an Enigma).
During resolution of the search effect from Consulting Visit, shuffling R&D must come before doing anything with the card the Corp searched for. Thus, the found operation is played only after R&D is shuffled.
The abilities that cause these pieces of ice to gain/lose subroutines are only active once the pieces of ice have been successfully rezzed. Because costs are always paid before the rez, Hernando Cortez will not add an additional cost to these pieces of ice.
14. If the number of recurring credits available on Pheromones has decreased (e.g. from the Corp using Cyberdex Virus Suite during the run on R&D), can the Runner still use Mirror to replace a recurring credit if the number of credits still hosted on Pheromones is greater than or equal the number of virus counters?
No. Recurring credits can only be replaced up to the value shown on the card, never over it.
15. Can the Runner use Mirror's ability to replace a spent recurring credit on Whizzard?
Mirror's ability does not require the choice of a card, so it can replace a recurring credit on any active card whether or not it is installed.
16. Can the Runner use Mirror's ability to replace a spent recurring credit on a Corp card?
17. If the number of recurring credits available on Pheromones has increased, can the Runner "replace" the new recurring credit using Mirror's ability?
No. The recurring credit must have actually been spent.
18. The Runner starts the turn with 1 virus counter on Pheromones. The Runner then makes a run on HQ, during which the Runner spends the credit on Pheromones and the Corp uses Cyberdex Virus Suite. The Runner makes a second run on HQ, bringing the number of virus counters on Pheromones to 2. If the Runner then makes two successful runs on R&D, can Mirror replace a spent credit on Pheromones both times?
The first Mirror trigger can replace a recurring credit, but the second Mirror trigger cannot. Mirror cares only whether the card hosted recurring credits that were spent since the last replacement, but the game will only allow Mirror to replace a credit if there is "room" for the recurring credit to be replaced.
24. What happens if the Runner has no installed cards or no credits when encountering Fairchild 1.0?
When one of Fairchild 1.0's subroutines resolves, the Runner must follow the instructions to the extent that they are able. So if they have no credits, they will need to trash an installed card. If they have no installed cards, they will be forced to pay a credit. If they have neither credits nor installed cards, they will not be able to fulfill the instruction at all, so the subroutine does nothing.
27. How does "After you resolve this operation, end your action phase." on terminal operations like Hard-Hitting News work?
Immediately after the operation resolves and is trashed from playing it, "after you resolve this operation" triggers meet their trigger condition. Ending the action phase then advances the game to the discard phase. This skips the paid ability window that would normally follow the end of an action, ceases the resolution of any other pending abilities or effects, and invalidates any conditional abilities. If the operation was played as part of a card ability, any remaining effects from that card ability immediately stop resolving as well.
The game advances to the discard phase following the resolution and trashing of Hard-Hitting News. The paid ability window that would normally follow the action of playing Subcontract is skipped, and no pending abilities or triggers are resolved - including the playing of a second operation with Subcontract. The played Subcontract is immediately trashed by the game because its resolution is ceased and considered complete.
The game advances to the discard phase following the resolution and trashing of Hard-Hitting News. The paid ability window that would normally follow the action of playing Accelerated Diagnostics is skipped, and no pending abilities or triggers are resolved - including the playing or trashing of any remaining cards looked at by Accelerated Diagnostics. The played Accelerated Diagnostics is immediately trashed by the game because its resolution is ceased and considered complete.