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Memory is an intended skill of the game. Players should not use any form of tokens or counters to keep track of anything that is not directly tied to a card effect or game state. Examples of things you can use tokens for: recurring credits, the ice chosen by Femme Fatale, and the server chosen by Security Testing. Examples of things you cannot use tokens for: marking a remote server you've accessed before or keeping track of known access.

QuestionEdit

I have 2 questions about token usage.

1 - Can the Runner use unique tokens to mark accessed, but unrezzed, corp cards in remote servers after they see what it is, but choose not to trash it. (eg. Jinteki Personal Evolution shell games with 10 servers)

2 - Can the Runner use tokens to represent the number of card draws from R&D since their last multi-access? (eg. Saw no agendas on an Indexing run - put 5 counters on the table. Remove one per draw until empty, so that they know the next time they run it'll be a new card.)

In my opinion these situations breach the rule about taking notes, even if they are represented with an in-game token. It is also my opinion that memory is considered a skill in this game, so people who are able to keep track of those 10 Jinteki PE servers deserve a higher win percentage than those who forget which ones were traps that they chose not to trash.

AnswerEdit

Tybb-sly Players are free to use the game components to aid in the upkeep of the game state (recurring credits, Femme Fatale, Security Testing, etc.) but should practice restraint when using them for things not tied directly to any card effect. In the situations you describe, I would not allow players to use tokens to track that information, as it is not necessary to maintain the state of the game and is an alternate way of taking notes. I agree that memory is part of the skill of the game.

SourceEdit

Posted to BoardGameGeek by Bradley Galbraith on December 17, 2014