Cerebral Scorch is a Flatline deck that leverages the Cerebral Imaging identity to draw a very large hand, gain a large amount of credits, and flatline the runner with SeaScorch. If the runner protects against , the deck attempts to win by scoring 7 agenda points in two or three consecutive turns using various combos.
It is characterized by:
- Draw and credit operations such as and .
- Recursion tools like to reuse cards such as Blue Level Clearance.
- and for flatline victories.
- , for winning via agenda points.
When Scorch becomes ineffective, the deck attempts to score agenda points in various ways. One common solution is to use two to Fast Advance an . The next turn, the corp uses the counters on paired with to score a 3 point agenda. The next and final turn, the corp uses another Biotic Labor to fast advance a 3/2 agenda and win the game. This is generally difficult to perform in other corp decks but possible in Cerebral Scorch given the large hand size and credit pool.