- A player who has seven agenda points scored in his/her score area immediately wins the game.
- The Corporation loses the game if s/he must draw from an empty R&D ("decking").
- The Runner loses the game if s/he is flatlined by damage.
|Page 3, Column 1, Paragraph(s) 4-5, Core Rule Book|
|The objective for both players is to score seven agenda points. The Corporation scores agenda points by advancing agendas; the Runner scores agenda points by stealing agendas from the Corporation. Agendas are cards that only appear in the Corporation's deck.
The Corporation also wins if the Runner is flatlined and the Runner wins if the Corporation must draw a card from his empty draw deck.
The game ending takes precedence over unresolved abilities. See FAQ 1.0.6.
|Page 20, Column 2, Paragraph(s) 10-12, Core Rule Book|
|If at any time a player has seven agenda points in his score area, he immediately wins the game.
If R&D contains no cards and the Corporation attempts to draw a card, the Runner immediately wins the game.
If the Runner is flatlined, the Corporation wins the game.