- See also the List of all programs and the program category.
Page 31, Column 2, Paragraph(s) 4, Core Rule Book |
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Program: A Runner card type that is installed and grants him various abilities. |
Programs are a type of card the Runner installs in his/her rig. They are often used in various ways during runs, but can have other utility as well. Unlike resources and hardware, the Runner can only have a certain number of programs installed at once. The Runner can never have programs with a combined memory cost greater than his/her total available memory units.
Page 11, Column 1, Paragraph(s) 1-4, Core Rule Book |
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Programs
Programs are the digital tools at the Runner's disposal, primarily as a means of intrusion. The Runner installs programs in his rig by paying an install cost. Programs are the only card type that have a memory cost. The memory cost of his installed programs can never exceed his current memory limit. The Runner uses a program subtype called an icebreaker to break ice subroutines during runs. An icebreaker's strength must be equal to or greater than the ice it is interacting with. |
Page 15, Column 1, Paragraph(s) 12, Core Rule Book |
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To install a program, the Runner pays the program's install cost and places it in his program row. Each program also has a memory cost. The Runner cannot have programs installed that have a combined memory cost greater than his available memory units (MU). |