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Choose a piece of ice. That ice gains sentry, code gate, and barrier until the end of the turn.
"There's that moment, you know, when the whole world seems to fall away and it is only you and your mod, and the mod is the world."



Tinkering is a Shaper event that mods ice. When the Runner plays modded, s/he chooses any installed piece of ice to give the Sentry, Code Gate, and Barrier subtypes, thus making its subroutines breakable by any of the four main subtypes of icebreakers.

Related RulingsEdit

  • The gaining and losing of subtypes for ice should be tracked as a running total.[1]:Ruling


SourcesEdit

  1. Gaining and Losing Subtypes Ruling
    I have a Wendigo installed and advanced once. Runner is Kit and makes a run, and Wendigo is the first piece of ice she encountered this turn. Is Wendigo Code Gate or not? And what if instead of Kit it was any other runner using Tinkering instead? and what about Paintbrush?
    When a card gains and loses a trait multiple times, you should keep a running total to see if the card has that trait. So if you advance Wendigo so that it loses code gate, but then it gains a second code gate subtype with Tinkering, Kit, or Paintbrush, then it is considered a code gate since it has two instances of code gate and has only lost it once.

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