Android Netrunner Comprehensive Unofficial Rules Wiki
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Page 31, Column 3, Paragraph(s) 10, Core Rule Book
Trace: An attempt by the Corporation to tag or damage the Runner.

A trace is an attempt by the Corporation to track a Runner down through the net in order to attack him/her in some way. During a trace, players openly bid credits, starting with the Corporation. If the Corporation's trace strength is greater than the Runner's link strength, then the trace is successful. If the Runner's link strength is equal to or greater than the Corporation's trace strength, then the trace is unsuccessful.

Page 20, Column 1, Paragraph(s) 2-5, Core Rule Book
Some card abilities initiate a trace on the Runner. Traces are marked by the language "TraceX" on a card, with X equaling the base trace strength of the trace. Traces pit the Corporation's trace strength against the Runner's link strength, both of which are increased by spending credits.

The Corporation acts first during a trace, openly spending any number of credits to increase his trace strength by one point for each credit he spends. There is no limit to the number of credits the Corporation can spend on the trace.

After the Corporation spends his credits, the Runner has the opportunity to openly spend credits to increase his link strength. The Runner's base link strength is equal to the number of links (Link) he has in play. The Runner increases his link strength by one point for each credit he spends. There is no limit to the number of credits the Runner can spend on the trace.

After the Runner finishes increasing his link strength, it is compared to the Corporation's trace strength. If the trace strength exceeds the link strength, the trace is successful and any "If successful" effects associated with the trace are resolved. If the link strength is equal to or greater than the trace strength, then the trace is unsuccessful, and any "If unsuccessful" effects associated with the trace are resolved.

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